Most of the times when I say get something or gather it’s meant with a villager.
Puzzles and Milestones
1st: The Cutting Tool
First make fireplace (gather wood and dry leaves, get it from above the fireplace),
then get fish bones from the beach.
2nd: The Stream
Clear debri near the water fall (from 100 to 0 and the waters starts flowing and keep it – 75 to 0 – clean),
then get a curved stone (down where the water falled before)
with villager who is a researcher & builder.
3rd: Boiling Water
First get (fresh/salty) water (from the brown dishes upper for fresh, down for salty water),
then get a stone from a stone pile, wait when the rock starts glowing red, then gather it from there.
4th: Soap Invented
Gather 3 white flowers, then make a boiling salty water in the pot,
then put flowers into the pot and gather soap from the pot when it’s done.
5th: The Butterflies
Get the water flowing down to the stalks and in time it will turn healthy,
then cut it and you well get stuck with butterfly attracting scent,
then carry the villager slowly to the tree and click on tree with the villager.
6th: The Frog Rescue
After it had rained there will be a little pond right of the staircase and there are frogs,
rescue 5 of’em, you need also to clear the water fall from debri first to make a lake around the tree.
7th: The Cooking Pit
Get level 2 building, then clear the stone rubble from the pit near the 2 fruit trees,
then bring 4 hot stones to the pit, then get a banana leaf from banana tree
right from the blackberry bush.
8th: Cloth invented
Get salty water and 3 vines and boil it in the pot,
after that get cloth pulp from the pot and
then click make clothing on cloth pulp on the stone near the beach.
10th: The Mossy Rocks
In the beach above from pier there will be a crab jumping out from the sand,
you need to pause(space) the game then get 2 children to distract the crab,
then unpause(space) the game and collect it with an teen/adult.[spoiler]
12th: Fishing Nets
[spoiler]First fix the pier, then get a cloth building (level 2 science),
then make cloth from cloth pulp (you 1 for every 10 percent),
then click again on the pier.
13th: Pruning the Tree
Have 1 cloth, click on the sick branch,
next your villagers must not be worring of food (~2k-3k food at least),
then click on the cutting tools(you make it from fish bone) next to research lab,
for last click on the soap.
South and slightly to the east of the food bin (on the beach) is a large fish skeleton. Drop an adult on the skeleton and they will use the bones to make three cutting tools. Once the tools are made they will deposit them in the science lab.
You can store up to six sharp tools in the lab.
At this point you should have one builder, one farmer, and one (or two) researchers working.
Hopefully you have at least one villager who is both an adept scientist and an adept builder.
Take a look at the water flowing around the tree. Notice that it is falling down a hole rather than flowing through the rest of the scene.
At the base of the cliff, where the waterfall used to be, is a chevron shaped stone that looks like it would plug the hole.
Find your villager who is both an adept builder and an adept scientist, and drop him/her on the stone.
Your villager will plug the hole, and the water will now flow through the pool beside the lab and down towards the blackberry bush.
Puzzles 3 & 4
Puzzle 3 is boiling water, puzzle 4 is making soap. You can kill two birds with one stone by boiling water to make soap.
To boil water: you first need to bring water to the kettle in the lab. At the cliff are two sets of bowls, one set at the top of the cliff is for fresh water, one set at the bottom of the cliff is for salt water.
At the bottom of the bridge to the lab, just to the left of the bridge, is a pile of stones. If you hover an adult over these stones they see “blackened” stones.
Drop an adult on these stones and they will carry one to the fire.
Wait a while and the stone will glow red, indicating that it is ready.
Drop an adult on the red hot stone in the fire and they will carry it back to the lab, but only if there is water in the pot.
To make soap: at the base of the bridge to the lab (to the left of the “blackened” stones) is a white flower. Hover a child over it and they will call it a “soapy smelling” plant.
Use a child to collect three of the white flowers and bring them to the lab. The child will place the flowers on the smaller lab table.
Once the flowers are collected have an adult get salt water using the lower set of bowls.
Once the pot has water, have an adult bring a stone to the fire.
Drop an adult on the red hot stone in the fire and they will bring it to the lab.
Once the water is boiling you will get puzzle 3. Immediately drop an adult on the small lab table where the white flowers are.
The adult will add the flowers one at a time and make soap.
When the water disappears from the pot, drop an adult on it and they will stack the soap on a nearby rack.