Back in Nov 2005, the X1800XL (Xbox 360 based GPU) cost more than the console itself, if the PS3 had been launched in 2005 (her hardware is from that year), the 7800GTX whom the PS3 GPU is based from cost U$D500.Back there in Nov 2005, the OEM VGA card X1800XL (Xbox 360 GPU) was more expensive than the console itself, if the PS3 had been launched in 2005 (her hardware is from that year), the 7800GTX (PS3 GPU) had costed $500.people, MS and Sony don’t pay THAT for the GPU… there are licitations where the BIG companies as AMD, Nvidia, IBM, Intel etc, puts down their pants for a contract for A LOT of years of production… i venture to say, as an example, if they decide to put a HD7970 ($400 retail now), it will hardly cost to them, per unit, $100.I REALLY hope that they will stick with the PS3/Xbox 360 hardware politics, monsters at the time.IBM 8 core, simple to program or an Intel X86 (Like a 3570 or a Vishera 8320/8350) with a HD7950/HD7970 and 8GB of GDDR5 RAM.If they stick to the Nintendo WiiU’s anti future-proof / evolution of gaming politic, i’ll passGreetings from Argentina 😀
As of right now he has no interest in the Wii U. He’s specifically said that for his current projects, including Rising, he hasn’t even thought about doing Wii U versions or ports at all
@yeahokchiefWhat about anything that you’re claiming about PC fanboysim can’t also be said for fanboys of other formats? There’s nothing unique or special about fanatics of a particular platform.Which games are exclusive to whatever format is not something you’re going to work out on N4G. People will buy what they like.
““I think Nintendo becomes completely irrelevant. They have their niche, Nintendo’s first-party content is great content, and hardcore people will keep buying their consoles, but they’re not going to only play with Nintendo consolesOk he’s trippin.
James Petruzzi talks about the likelihood of Take Arms 2, the future of Indie console gaming, the evolution of 48 Chambers, and his next big project, Chasm.