The Continuity Conundrum: are games too caught up in their past?

In trying to maintain narrative continuity, have developers fallen into the trap of restricting innovation? And just how much is it the fault of the fans? (Assassin’s Creed 3: Liberation, Assassin’s Creed III, DMC, PC, PS3, PSP, Resident Evil 6, Silent Hill 2, The Legend of Zelda: Skyward Sword, Xbox 360)

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