In trying to maintain narrative continuity, have developers fallen into the trap of restricting innovation? And just how much is it the fault of the fans? (Assassin’s Creed 3: Liberation, Assassin’s Creed III, DMC, PC, PS3, PSP, Resident Evil 6, Silent Hill 2, The Legend of Zelda: Skyward Sword, Xbox 360)
Here is the original post: The Continuity Conundrum: are games too caught up in their past?