Bring Linearity Back

“Gaming was once about the overall interactive experience. The console was a portal that transported us into the addictive realms of virtual entertainment and compromised nothing; if you needed to get to point B you’d always know exactly how to make it there, get the t-shirt and then be back in time for tea. Then we hit 2008…” Gary Marston, Explosion.com (Crackdown 2, Fallout 3, Gun, Next-Gen, PS3, Saints Row, Spider-Man 2, Wii, Xbox 360)

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