Great article. I would change it completely to a statement, that statement being “deadlines ruin games”. Knights of the Old Republic 2 lost 6+ months so Lucas Arts could make a Christmas release, still unfinished. Skyrim/FO3 known for being incredibly buggy at release. Unreal Tournament 3 ignored the demo/beta feed back and released a month later, failed. BRINK came out early due to the massive amounts of hype. ETC.I think games need a time frame for completion, but not one set in stone. Rushed games can be hits, but that sour taste is hard to get out of your mind if it comes out buggy or unfinished. The opposite approach would be Duke Nukem: Forever. Taking your time and coming out polished, like Starcraft 2 is a better approach.
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