Time – In the final installment of my three-part Halo 4 interview series with creative director Josh Holmes, we explore the game’s refined tactics and deadly new enemies, illumination through death, the new episodic content and why Microsoft isn’t charging for it, and how Master Chief is still the man despite lagging technologically behind Halo 4‘s new breed of Spartan super-soldiers. (Halo 4, Xbox 360)
Original post: Why Dying Is a Strategy in Halo 4 (and You Should Play on Legendary)